This one is just the character. As you can see, the ending is a bit iffy =_= I need to have that 'bomp bomp bomp' with the body and the club.
January 2010
This one is just the character. As you can see, the ending is a bit iffy =_= I need to have that 'bomp bomp bomp' with the body and the club.
January 2010
I just got an email from the school saying that I can't use the lab until the school starts. I'm like @!^$(#*^$)(*&*$##^$$#((#@&^&*#*&@()^#!!!!!!!!!!!!!!!! How are the 3rd years suppose to work on their coop portfolio and demo reel if the lab is down?!!?
I sent an angry email to the tech guys and hopefully they will listen but until then I'm like 'ha...ha...ha... I'm doomed... I was planning to finish my Action Analysis during winter... OTL
Anyhow, here is where I am right now. Keys cleaned with little inbetweens. A little jitter here and there.
And clean FX
December 2009
Final rough animation! God, it was so difficult.
Just need to be cleaned up, inbetweened, scanned, colored, composited within 3 days and I'm DONE!
This is the 'poof' test for FX and secondary character
December 2009
1st round of rough animation. I don't like the hit action. And I also thought my dokebi didn't have a strong character
2nd round. I've done only half due to my stupid perfectionism... and I haven't been animating for a very long time so my hands are very VERY rusty =_=
I added some action in the beginning and I think it's a bit better than the 1st round.
November 2009
Rough pose test
Pose test
Pose test fixed by DQ
November 2009
The previous version of the Action Analysis. I changed the beginning in the newer version to make the characters more active :)
My drawings changed alot from old version to the new one. It's strange.... this change was made in just what, less than a month? Weeeeeeeird...
October 2009
This is the 2nd version (and probably the final version) of the Action Analysis Leica.
November 2009


